Yes... Knights of Utopia has cleared Naxx-10.
We tend to run a very melee-heavy raid, which just won't work with K'T... so we had our resto druid respec Boomkin and I took my restoration shaman instead of my retribution paladin.
We had 3 DK (1 tank, 2 dps), 1 rogue, 1 warrior (tank), 1 boomkin, 1 hunter, 1 paladin (healer), 1 priest (healer) and 1 shaman (healer). And of course, what would drop?
Yes, that's right. On K'T we had 2 ranged dps and 5 melee classes. We're insane, what can I tell you!
And yes, of course Death's Bite dropped! I sobbed brokenly as I congratulated the DK that won it. And drooled on it, so that it slipped out of his hand and broke his foot, but hey.. I can't help myself.
I was playing around with MaxDPS.com and I can't seem to upload Kikidas into the system so that it actually takes a look at her freakin' stats/abilities. Because I don't HAVE Haunt, because I WANT to try a UA/Ruin build first. Because I want to actually have some utility on things that live less than 2 minutes. :P So sue me. And get off my back. My blog. My warlock.
STOP JUDGING ME!
So I was playing around with MaxDPS.com and I can't figure out how to upload Kikidas. Anyone have any suggestions? They have a little 'input your realm and name here' (get) option, so if they don't really get the character, why do they offer that?
I played around with the dummies in Stormwind, swapping around gear and playing with rotation and abilities. I seem to push about mid 1500's. Now I need to get out of my crappy greens and find some dungeon drops.
In a sad sad side note, I was in regular Halls of Lightning yesterday with a somewhat underleveled group. A 78 DK tank, a 77 disc priest, a 78 mage, an 80 rogue and myself. Right? Okay... so will be a little tough, but should be doable, right?
The TANK... spent most of his time running away from fights and not tanking. No, that isn't me being sarcastic. He literally would turn and run away from a pull. Because he wanted to pull them to a very certain spot and if that didn't happen, he'd RUN AWAY. Because when an underleveled tank would face pull, that just didn't work for him, nosirree. *sigh*
He'd also let mobs get behind him and whack away at his back. So kept dying. When we accidentally pulled the boss the first time, he ran away, even though the group was at full health, full mana and was just waiting for him to pull the boss.
When he said he was doing that because he liked to pull the mobs further back rather than fight where they were, I very astutely pointed out that as the tank, he had these nifty abilities to hold aggro and move the mobs wherever he wanted them to be. Not only the ability to move mobs, but a neat benefit to that would be that his DPS would live and his healer wouldn't get one shot trying to keep the DPS alive!
We got through the fist boss (sob) after way too many wipes and time spent staring at the screen going, "Did the tank just run away, again?" ... with myself and the rogue tanking the lieutenants... thank god for fear. >< ...
... and then on our way to the second boss, even though he had asked for marking abilities to mark the mobs, he wasn't putting up away (I don't have the time! says he), so I go after what he seemed to be attacking first. And it said 'zomg, warlock! love warlock!' and came to try to hug me.
I did a death coil to make it go away from me and back up the stairs. The tank still was ignoring it. So it came back to me. So I did what any good warlock would do...
If I'm going to die, damnit, I'm taking the group with me!!! I feared it... and it went running to another group, naturally.
The priest said, "You gotta hold aggro." ... because the priest was getting whacked like every single time and almost dying ... a lot.
When the tank was like, 'wah, it wasn't my fault! someone pulled another group!'
I said, 'Nope, not your fault. But you still have to hold aggro. I accidentally grabbed another group because I was being attacked. Sorry guys.'
And the tank says, 'emo emo, QQ, I'm gone!' and leaves.
And we pull in a level 80 feral druid and the run goes super smooth after that. (one wipe on Ionus, but that was more bad luck than bad skill)
Amazingly, I think it had something to do with the fact that the tank didn't run away from pulls? Possibly? I can't tell for sure.
I mean, obviously the extra levels on the tank undoubtedly helped, but I really don't think that was the reason we had a problem in the beginning. Just really don't think that was the case at all.
And then back to raid stuff, we took a shot or three at Malygos. Gonna be interesting to see how next week goes.