Yes, my paladin is PvPing again. Namely because Boon wishes to arena. And what the Boon wishes, the K provides. So I need PvP gear.... so it was off to the battlegrounds for me!
It's a new game out there. There are times when, yes... it's an 'even match' and we win. By even match I mean not a horde premade and equal amounts of people on both sides. Of course, we still lose a fair number of those even matches.
And then there are those matches where we go into EotS (I see this most often there) and it's 15 to 7, Alliance to Horde.
Those are so sweet and clean. Feel a little bad for the poor Hordlings.... until the next match where I sit there and curse them all back to the bowels of Hell.
Anyway... I had been noticing that some paladins in PvP are still using the damage to self Martyr. Presumably because of the higher overall damage, despite the 'always crit on stunned targets' of Command.
I slapped it on to try it... and surprisingly, I didn't do as poorly with it as I expected -- didn't die from it, at any rate.
So for PvP, I've rediscovered the rawr. Yes. The rawr. The feel of running the flag and nyah'ing at the Horde's attempt to stop me. The feel of rushing FRR and whomping people. The feel of running up and planting a seaforium charge at a gate and defending it and seeing the gate blow open with no tanks nearby. The serene joy I get sitting at the top of IBT and watching it burn. And of course... Arathi Basin and the... yeah, still hate the terrain advantage in AB.
Back to Martyr and Command in PvP. From what I had read, people still preferred Command over Martyr in PvP. But it isn't matching up with what I'm seeing in actual battlegrounds. I'll have to evaluate if I notice it on arena opponents, as well.
You'd think that without the constant whackitywhack on something with judgement of light inflicted upon it, that the damage you take from Martyr would swiftly outstrip your Divine Storm/Art of War healing, and if you didn't have a healer nearby, it would be a big negative. But again, it isn't something I noticed as a big downside. I think because most fights are over before the health loss becomes an issue. You're either going to die or not.
Granted, there are a few times where it comes down to the ittybitty little last bit of life for you and the other dude, where Martyr could seriously make you have a baaad day, but that doesn't happen too often.
If any other paladins read this blog, chime in with your impressions of Command vs. Martyr in PvP and Arena.