Thursday, November 15, 2007

Heroically ready and heroically dead!

Many many people of awesome talent, ability and gear are suddenly able to do heroics that they previously could not do, simply because they did not want to run the same instance.. over and over and over and over again to get the reputation. With the new patch, the reputation required to purchase your heroic key has been lowered to honored.

This is good news to the people I have mentioned above, those of talent, ability and gear! Note I said AND.

Something I've already encountered, and something I'm sure I will be encountering more and more are people who have talent, or ability or gear, but not talent/ability and gear.

Now, don't get me wrong. I'll be the first to say that it isn't gear that makes the player. I've partied with epic'd out idiots and with normally geared genius's. However ... to a certain extent, you need the gear to survive a heroic. You need to do the DPS. You need to do the healing. You need to survive the tanking. Whatever gear it takes to do that, you need to have it.

With the opening of heroics to people who are only honored, we not only get a lot more people trying to do heroics, which is all to the good if you've ever tried for 4 hours to get a tank for a single heroic run.... but all to the bad because now we'll be trying for 2 hours to get a tank for a single heroic run and die and die and die and wipe and die and wipe s'more if s/he isn't appropriately geared. I don't know about you -- I don't mind trying if there's a chance of success. I do mind mindlessly wiping when there isn't a snowballs chance in hell (unless you believe in Dante's version of hell, then it's a different story!) of success.

Now, don't get me wrong. I LOVE heroics. I went into heroics with blue gear and after tons of heroic runs, I'm now decked out in pretty pretty purple. And I had a blast doing it! But I was pulling my weight (even if at times it was slightly substandard) and I didn't try to do heroics that required ridiculous amounts of heroicness to complete. I think EVERYONE should do heroics. But just like everything else ... be prepared. Know what you're doing. Know what healing/dps/tankability you need to have to pull it off.

You'll die in heroics. I know this. You know this. Everyone knows this. But you shouldn't go from 100% durability to 0% durability and only be at the first boss because a: the tank keeps dying after two hits by a single mob, b: the healer spams their biggest, best heals and the tank just keeps losing health over a period of time until he's dead or c: the tank is doing great, the healer is keeping the tank up, but it's taking too long to kill the mob and the healer runs out of mana.

I love being DPS for just that reason. Even if I'm somewhat slacking in gear or ability, I have two other people who will hopefully make up the difference, though it will make the instance harder. Doable, but harder.

However, this doesn't mean that I should walk into Heroic Ramparts with green gear and 150DPS. That ain't gonna fly. But I do get some slack. A tank and a healer however, poor blokes, need to be at the top of their game because there isn't another healer to take over (in your typical 5-man), or another tank to take over if you just aren't up to doing the job.

Oh, and CROWD CONTROL.

Know what crowd control you can and cannot do. Know how your tank pulls (sap's are terrible with pally tanks, unless there are more than three mobs and even then know how the pally shield is likely to bounce and sap the one that is least likely to be whacked, etc), know what mobs can be mind controlled, sheeped, charmed, cycloned, blinded, gouged, trapped, feared, etc. Even the best tank will have problems if 3 super-elites are whacking on him (or her). Know what your kill order is, and for heavens sake, do not ever ever DoT something that should be crowd controlled until the tank is whacking it! Sometimes there's an accident, I understand that. But I hate hate hate rogues who say 'I was just getting it off the priest!' but OH NOW IT'S POISONED, !@#@*#&!^!. You know what I say to that? DEATHCOIL! Deathcoil gets it off the priest and goes away in 3 seconds, ample time to get it reCC'd.

But I digressed. Crowd control is vitally important in heroics. It just is. Don't argue with me. Accept what I say.

This is why warlocks are the superior crowd control class. We can charm humanoids. We can banish demons and elementals. We can enslave demons. We can chain fear anything except undead (and a few other exceptions).

What can a rogue do? Oh.. I can sap a humanoid... but only before battle... and it can't be reapplied.
What can a mage do? I can sheep a humanoid or a beast!
What can a hunter do? I can trap a single target! Maybe two if I'm really good. (oh, and I can fear a beast every so often)
What can a druid do? I can hibernate a beast or cyclone a target for 6 seconds.
What can a priest do? They can mind control humanoids, so long as the priest doesn't take damage and the priest can't do anything while mind controlling and gains a ton of aggro if the MC'd mob doesn't die.
What about a shaman, warrior or paladin? Nada! Ya'll suck! (just kidding, love you guys! :)

Now, a warlock.. well.. we can charm a humanoid (as long as our succubus stays alive) while banishing a demon/elemental (which can't be broken, just has to wear off). Or we can banish a demon/elemental while enslaving another demon and use it as our minion, still attacking all the while. Oh, and that thing hitting the priest?

DEATHCOIL!

2 comments:

  1. Hunters are nerfed in 2.3 -- We can no longer CC more than one mob (at a time) with a trap. Double trapping breaks the first trap. Foiled.

    And just for the record, I *loathe* crowd controlling on my lock :-)

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  2. Hehe. CC is fun and entertaining. Multi-tasking makes things so much more fun. :)

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