So, in a heroic run to get the 'I wuz here' tag, we did all the heroics to get the Trial of the Naaru quests done. And then at 7 server tonight, we, as a guild first, downed Magtheridon. And in one shot. And with no missed clicks. With new people running the clickers.
It was a beautiful thing.
In the course of turning in the Trial of the Naaru: Magtheridon quest, some of us got the Champion of the Naaru title and others didn't... and we discovered the missing component! The Cudgel of Kardesh!
Egads, we said, thankfully before we did Gruul. So, since there were several of us in the raid that had also not done the Cudgel of Kardesh, a group of five of us splintered off from the raid and cleared to the quest giver in Heroic Slave Pens in 15 minutes. Then we summoned the people who needed the quest in, one by one.
And THEN we hit Gruul's. We one shot (barely!) High King... we had some odd issues, but as I was MTing the High King, I couldn't see what they were, other than jokingly Boon said, "It's just tanks and healers alive."
We two-shot Gruul's, as we had some issues with people standing in the Cave Ins and doing group therapy with Gronn's Grasp or whatever it is called.
The first time we did it... he was at 20 growths and growing, at 15% life. The second time, we did just peachy keen and fine.
So, we said... that's one half of the Cudgel. We still need Nightbane. And tonight is usually our Kara night and tomorrow is our ZA night! Oh noes! What will we do?
What we do is we grab a paladin tank, put together a group of the rest of us that need Nightbane and we zerg Karazhan. We take out Moroes and the Opera like we're taking a walk in the park and then we go and wipe the terrace with Nightbane.
And then we go BACK to Slave Pens, reclear the trash, and turn in the quest.
And FINALLY... I am Kathe, Champion of the Naaru!
I WUZ HERE!
Showing posts with label gruul. Show all posts
Showing posts with label gruul. Show all posts
Saturday, October 11, 2008
Thursday, September 11, 2008
100 Badges and More!
Last night Knights of Utopia hit Gruul's, with some of our new allied guild friends, Dragon Knights, and friends of friends. The usual sort of thing. :)
Now, we did have a mix of people in there who have done Gruul's before, but we had a LOT of people who never have done it at all.
And we one shot High King and Gruul. 1% of Gruul's life and there were no tanks left alive! And we (the kickass DPS and the kickass healers) still did it.
And that put me at 99 badges. And we said... maybe we should try Magtheridon?
And we did and we got him to 32%... and then every other attempt, barely past his first blast nova. :( No warlocks also didn't help, just a lot of hunters. :) So we had infernals going everywhere. We also need to work on the blast nova timing. Someone was clicking way too early, before he started to cast, when the 'countdown to blast nova' countdown started.
So I had to try to find a way to get just a single badge... and I never ever get badges from the Shattered Sun Supply packages.
But I did! And now I have the Embrace of Everlasting Prowess!
Woot woot.
Oh, oh, oh. Mini-fangirl issue. I wrote an email to BBB about Hurricane+Barkskin as an aggro generating tool and what his thoughts were and how he used it... and he wrote me back! *squeal*
Now, we did have a mix of people in there who have done Gruul's before, but we had a LOT of people who never have done it at all.
And we one shot High King and Gruul. 1% of Gruul's life and there were no tanks left alive! And we (the kickass DPS and the kickass healers) still did it.
And that put me at 99 badges. And we said... maybe we should try Magtheridon?
And we did and we got him to 32%... and then every other attempt, barely past his first blast nova. :( No warlocks also didn't help, just a lot of hunters. :) So we had infernals going everywhere. We also need to work on the blast nova timing. Someone was clicking way too early, before he started to cast, when the 'countdown to blast nova' countdown started.
So I had to try to find a way to get just a single badge... and I never ever get badges from the Shattered Sun Supply packages.
But I did! And now I have the Embrace of Everlasting Prowess!
Woot woot.
Oh, oh, oh. Mini-fangirl issue. I wrote an email to BBB about Hurricane+Barkskin as an aggro generating tool and what his thoughts were and how he used it... and he wrote me back! *squeal*
Labels:
gear,
gruul,
magtheridon,
raid
Monday, May 5, 2008
Rawr! Kathe eats the big boys of Karazhan!
As I mentioned previously, my druid tank, Kathe, was tapped to be the second tank in Karazhan.
I got her up to snuff, I got her a set of healing gear for when she'd be tapped to offheal.
And she ate her way through Karazhan.
We had a few sloppy pulls in the beginning, mainly due to one of our members, a pugged healer, not being on ventrilo and standing where he'd get aggro. But we didn't wipe because Kathe is a BEAR! In more ways than literally.
Owaru, our main tank, did his usual awesome job.
Surprisingly, or not as you may see it, I tanked Maiden while Owaru offhealed (the whole dispel magic thing, likely!), we had BBW for Opera and I tanked him. We had a hairy moment when I wasn't top of his aggro meter two seconds into the fight, and he Red Riding Hooded me. You know.. when I'm standing next to him. But due to awesome healing and me running like the little girl I am, I lived.
We wiped on Curator due to our pug healadin not having any mana pots... Curator was at 4%.
We tried Illhoof, but with the healadin still refusing to get on ventrilo, took to long to get across to him who was being sacrificed and we lost too many people. So we skipped Illhoof.
On Shade, I put on my healing gear and was quasi-tank-dps-topping off heals. Thank god for druid HoT's, because we wound up having to survive a pyroblast. Not sure if druids are immune to Shade's poly or not, but I forgot to try to switch, as by the time the poly came, it was myself and the healadin, two hunters and a rogue still alive. I was too busy healing. Slapped a HoT on one of the hunters who was hurt, got poly'd and was like, woot, everyone will survive the pyroblast because I am just that awesome.
Chess went fine, though our rogue got teleported out of the chess event, and when we tried to tell the healadin to not kill Warchief until he got back, he did anyway. Then we said 'don't open the chest until he gets back, maybe he can still get it', he did anyway. And of course, a rogue piece dropped that our rogue couldn't get. Hopefully multiple tickets from the raid leader and raid members will get him his belt.
I then helped heal through Prince. And I got the T4 helm. The pretty pretty T4 helm. I have antlers. *dance*
Anyway, here's a few tips if you're the pug member of a raid.
1: even if you normally use TS, have ventrilo if that's what the raid is using.
2: don't go AFK every 10 minutes. (this fellow seriously went AFK about 17 times during the entire run)
3: don't plan on eating half way through the raid (gtg for 10 min, dinner)
4: come with flasks, pots, etc. When the tank dies in Curator because you didn't heal her, your words shouldn't be 'I have no pots', but 'I potted about three times in there! Sorry you died'.
5: if you really can't get vent or TS to work, make sure you pay attention to your raid chat, since that's the only way you can get directions. The raid leader shouldn't have to type something three times before you see it.
Something I learned about Karazhan... Karazhan thinks the only druid is a resto druid. I got more resto gear in one night...
And, on another note, Kiljara healed through Gruul's/Mags. In fact, in Gruul, she was one of the only healers left alive!
<3 myself :)
I got her up to snuff, I got her a set of healing gear for when she'd be tapped to offheal.
And she ate her way through Karazhan.
We had a few sloppy pulls in the beginning, mainly due to one of our members, a pugged healer, not being on ventrilo and standing where he'd get aggro. But we didn't wipe because Kathe is a BEAR! In more ways than literally.
Owaru, our main tank, did his usual awesome job.
Surprisingly, or not as you may see it, I tanked Maiden while Owaru offhealed (the whole dispel magic thing, likely!), we had BBW for Opera and I tanked him. We had a hairy moment when I wasn't top of his aggro meter two seconds into the fight, and he Red Riding Hooded me. You know.. when I'm standing next to him. But due to awesome healing and me running like the little girl I am, I lived.
We wiped on Curator due to our pug healadin not having any mana pots... Curator was at 4%.
We tried Illhoof, but with the healadin still refusing to get on ventrilo, took to long to get across to him who was being sacrificed and we lost too many people. So we skipped Illhoof.
On Shade, I put on my healing gear and was quasi-tank-dps-topping off heals. Thank god for druid HoT's, because we wound up having to survive a pyroblast. Not sure if druids are immune to Shade's poly or not, but I forgot to try to switch, as by the time the poly came, it was myself and the healadin, two hunters and a rogue still alive. I was too busy healing. Slapped a HoT on one of the hunters who was hurt, got poly'd and was like, woot, everyone will survive the pyroblast because I am just that awesome.
Chess went fine, though our rogue got teleported out of the chess event, and when we tried to tell the healadin to not kill Warchief until he got back, he did anyway. Then we said 'don't open the chest until he gets back, maybe he can still get it', he did anyway. And of course, a rogue piece dropped that our rogue couldn't get. Hopefully multiple tickets from the raid leader and raid members will get him his belt.
I then helped heal through Prince. And I got the T4 helm. The pretty pretty T4 helm. I have antlers. *dance*
Anyway, here's a few tips if you're the pug member of a raid.
1: even if you normally use TS, have ventrilo if that's what the raid is using.
2: don't go AFK every 10 minutes. (this fellow seriously went AFK about 17 times during the entire run)
3: don't plan on eating half way through the raid (gtg for 10 min, dinner)
4: come with flasks, pots, etc. When the tank dies in Curator because you didn't heal her, your words shouldn't be 'I have no pots', but 'I potted about three times in there! Sorry you died'.
5: if you really can't get vent or TS to work, make sure you pay attention to your raid chat, since that's the only way you can get directions. The raid leader shouldn't have to type something three times before you see it.
Something I learned about Karazhan... Karazhan thinks the only druid is a resto druid. I got more resto gear in one night...
And, on another note, Kiljara healed through Gruul's/Mags. In fact, in Gruul, she was one of the only healers left alive!
<3 myself :)
Monday, April 21, 2008
Saturday Raiding
After a hellacious day at work (yes, I work Saturdays, /cry) I got home to a fun day of raiding!
As you all know, Kikidas is not in Knights of Utopia. Her guild was doing a Gruul's/Mag run... on the same day that KoU was going to do their first (disclaimer: the first Kara run under new management!) Karazhan run. Thankfully, the times were different enough that I could make both runs!
Ya'll know me. I'd live in an instance/raid if I could. It isn't about the gear (mostly). It's about the teamwork, the knowledge that I need to do everything right if we're going to succeed, pushing myself to my limits.. the works. For a while, before Boon got into raiding himself, we'd argue a bit about my wanting to raid. He thought that I was in it for the mad epix. I'd try to tell him that it wasn't so.
Finally, delving into the past, I compared it to Final Fantasy XI. (Yes, I just said it, WoW compared to FFXI! Don't have a heart attack, please.)
In Final Fantasy XI, the groups were hard to come by, you had to work your ass off just to kill a regular monster. And then there were skillchains. Skillchains were the key to beating a mob. I don't know how many of you guys remember or ever played FFXI, but a well put together group that was doing skillchains was a beautiful thing, it took SKILL. That's what raiding is for me. It's a measure of skill. It's a test of my skill more so than anything else.
He finally got it the one time he was in a really good raid with me. He said, "Wow. I think I finally understand what you mean.".
So, the Gruuls/Mag run went really well. We wiped once on Magtheridon because one of our cube clickers died and wasn't clear on what cube was now 'free'. We wiped once on HKM because of a shoddy initial pull. Since Resolve doesn't have enough members on its own for Gruul's/Mags, they were recruiting friends and some of their sister-guild members. I got Boon as his paladin and Absitively as his warlock into the group, Orzag a priest made it to Mags, Shougeki a resto shaman made it to Gruuls. Absitively got the cloak from HKM. Boon got the T4 shoulders. Shougeki got the T4 shoulders AND the T4 leggings.
Then we hit Karazhan! The makeup: Annuubis the prot warrior, Owaru the tankadin, Boon the healadin, Orzag the holy priest, Kikidas the warlock, Absitively the warlock, Bigpoppi the fire mage, Kaggomi the elemental shaman, Anolifer the dps warrior and Neshura the beast master hunter.
In four hours, we cleared everything except Netherspite and Nightbane. I know that for a 'badge-run', it would be considered slow. But for a Knights of Utopia run... that's three or four nights of raiding rolled into 4 hours.
We wiped only twice, both on Opera. Romulo and Julianne. The first time, our Romulo tank died because his healer got charmed. The second time, our interrupts accidentally thought the call for 'dps to switch to romulo' meant them, too.
Now, we did stack the deck by taking our best of the best characters. But there were some significant changes from the old way.
1: we kept pulling, one of the old management's problems was taking forever to pull. They'd get to Attumen with only 5 minutes left on the respawn timer. Consequentially, everything took longer to do. They'd wait on trash pulls for everyone to have completely full mana bars.
2: we took people who met a minimum requirement of not only stats, but playability.
3: only two healers, not three. The old KoU would only go in if they had 3 healers. What this meant was that the healer that was on group healing and in some cases, offtank healing, were bored out of their mind. One less DPS also made fights longer.
4: no explaining. People knew their marks. They knew the strats. We clarified briefly. ie: horseshoe vs. clumped on Curator, kill order on Moroes, killing or ignoring Kilrek, etc. This made for a faster run overall as we didn't waste time explaining what 9/10 of the people in the raid knew first-hand. Our one newb to the run was Neshura, and she read up on everything in advance and knew what to do.
When we start to bring our alts in there, Posolutely the warrior, Kathe the druid tank, Dhark the rogue, Shougeki the resto shaman... I'm sure it'll be slower. But hopefully never painful. Slow is okay. Painful is not.
We did switch out Owaru for Shougeki on Prince for extra healing, and Shougeki got the T4 helm, too. (What a lucky shaman, stealing from his paladin friend!)
All in all, in terms of raiding, it was absolutely frikken wonderful. Smooth. Clean. Quick. Skilled.
K want more!
As you all know, Kikidas is not in Knights of Utopia. Her guild was doing a Gruul's/Mag run... on the same day that KoU was going to do their first (disclaimer: the first Kara run under new management!) Karazhan run. Thankfully, the times were different enough that I could make both runs!
Ya'll know me. I'd live in an instance/raid if I could. It isn't about the gear (mostly). It's about the teamwork, the knowledge that I need to do everything right if we're going to succeed, pushing myself to my limits.. the works. For a while, before Boon got into raiding himself, we'd argue a bit about my wanting to raid. He thought that I was in it for the mad epix. I'd try to tell him that it wasn't so.
Finally, delving into the past, I compared it to Final Fantasy XI. (Yes, I just said it, WoW compared to FFXI! Don't have a heart attack, please.)
In Final Fantasy XI, the groups were hard to come by, you had to work your ass off just to kill a regular monster. And then there were skillchains. Skillchains were the key to beating a mob. I don't know how many of you guys remember or ever played FFXI, but a well put together group that was doing skillchains was a beautiful thing, it took SKILL. That's what raiding is for me. It's a measure of skill. It's a test of my skill more so than anything else.
He finally got it the one time he was in a really good raid with me. He said, "Wow. I think I finally understand what you mean.".
So, the Gruuls/Mag run went really well. We wiped once on Magtheridon because one of our cube clickers died and wasn't clear on what cube was now 'free'. We wiped once on HKM because of a shoddy initial pull. Since Resolve doesn't have enough members on its own for Gruul's/Mags, they were recruiting friends and some of their sister-guild members. I got Boon as his paladin and Absitively as his warlock into the group, Orzag a priest made it to Mags, Shougeki a resto shaman made it to Gruuls. Absitively got the cloak from HKM. Boon got the T4 shoulders. Shougeki got the T4 shoulders AND the T4 leggings.
Then we hit Karazhan! The makeup: Annuubis the prot warrior, Owaru the tankadin, Boon the healadin, Orzag the holy priest, Kikidas the warlock, Absitively the warlock, Bigpoppi the fire mage, Kaggomi the elemental shaman, Anolifer the dps warrior and Neshura the beast master hunter.
In four hours, we cleared everything except Netherspite and Nightbane. I know that for a 'badge-run', it would be considered slow. But for a Knights of Utopia run... that's three or four nights of raiding rolled into 4 hours.
We wiped only twice, both on Opera. Romulo and Julianne. The first time, our Romulo tank died because his healer got charmed. The second time, our interrupts accidentally thought the call for 'dps to switch to romulo' meant them, too.
Now, we did stack the deck by taking our best of the best characters. But there were some significant changes from the old way.
1: we kept pulling, one of the old management's problems was taking forever to pull. They'd get to Attumen with only 5 minutes left on the respawn timer. Consequentially, everything took longer to do. They'd wait on trash pulls for everyone to have completely full mana bars.
2: we took people who met a minimum requirement of not only stats, but playability.
3: only two healers, not three. The old KoU would only go in if they had 3 healers. What this meant was that the healer that was on group healing and in some cases, offtank healing, were bored out of their mind. One less DPS also made fights longer.
4: no explaining. People knew their marks. They knew the strats. We clarified briefly. ie: horseshoe vs. clumped on Curator, kill order on Moroes, killing or ignoring Kilrek, etc. This made for a faster run overall as we didn't waste time explaining what 9/10 of the people in the raid knew first-hand. Our one newb to the run was Neshura, and she read up on everything in advance and knew what to do.
When we start to bring our alts in there, Posolutely the warrior, Kathe the druid tank, Dhark the rogue, Shougeki the resto shaman... I'm sure it'll be slower. But hopefully never painful. Slow is okay. Painful is not.
We did switch out Owaru for Shougeki on Prince for extra healing, and Shougeki got the T4 helm, too. (What a lucky shaman, stealing from his paladin friend!)
All in all, in terms of raiding, it was absolutely frikken wonderful. Smooth. Clean. Quick. Skilled.
K want more!
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