Wednesday, December 26, 2007

The Dreadsteed of Xoroth

I recently had the chance to revisit this quest line. First, I helped a total stranger do the quest, then I helped a guildy do the quest. For those who are unaware, any warlock that hangs onto the last three components, 'J'eevee's Jar', 'Xorothian Glyphs' and 'Black Lodestone', can use them for any warlock that's actually on the quest The Dreadsteed of Xoroth. Any warlock who actually has these items and doesn't hang onto them probably has a screw loose, or is stupendously rich. That's about close to 300 gold worth of materials in those three little items.

The first time (other than when I did it myself) that I did this, I asked him if he knew what to do and where to go. He said he did.

We get to Dire Maul and ... he didn't know anything. He didn't know what section of Dire Maul he needed to be in. He didn't know you had to destroy the pylons. He didn't know you had to kill Immol'thar. He didn't know how to summon the dreadsteed. He knew nothing.

I had to rely on memories that were probably close to a year old and a brief skim through on WoWWiki. I had people going off and doing the stupidest things (like attacking Tendris Warpwoodand when the patrols were still around) which would typically get me killed.

This, to say the least, was frustrating.

The second time, I helped a guild member go through, with several other guildies. This was quite enjoyable. :)

For those who don't know what I'm talking about, I'm discussing the level 60 warlock epic mount quest. You have to do a lot of running around and buy a lot of expensive materials. Then after a brief jaunt through Scholomance, you head to Dire Maul. At the end of the quest, you create a massive summining circle. Imps and fel guard types spawn in numerous numbers and you need a warlock with the black lodestone to keep the summoning circle going (you need about 10 extraneous soulshards to do this, so don't go in with less than that.)

Doing this with a normal group was quite ... intense. I did it when I was in my low 60's, with my healadin husband and a few other guildies. Now that I'm 70, going in there was quite fun fun fun. And the summoning fight, while still intense, is rather more enjoyable than frantic. I remember the first time going 'Oh dear lord, when is it going to end? Aieeeah!'. Now I was going, 'Wait, did it end already?'

I have a good friend, Byouki (aka Owaru), who needs to do the quest. He's on the step before Scholomance, I believe. I keep telling him that he needs a fireyspikeyhorse, but he 'mehs' at me.

On a side note, my husband objects to me calling him a healadin. He says that compartmentalizes him and all others like him. He says he can tank and dps too. He wants to know if I want to be known as a dpslock. I said 'yes', and forebore to tell him that warlocks are also compartmentalized, we're affliction, demonology or destruction. So, rightly, I'm an afflock. ... which is not like Affleck. If Ben Affleck was a warlock, he wouldn't be affliction. He'd so be destruction. Probably destro-demonology, with demonic sacrifice for the extra damage.

Sunday, December 23, 2007

The genesis of names...

What's in a name? People name themselves after things, phrases, ideals. They name themselves after people, places or acronyms.

I've seen people who add extra letters to an already taken name so they can have something similar. IE: Drizzt, Drizztx, Drizzta, Legolas, Legolasx, Ligolas, Sephiroth, Sefiroth, Sephirothx, and any combination thereof.

I make my names up, with very few exceptions. I create them, sounding them out in my head until I have a name I like the sound of.

For me... my own personal names have to start with a K. If I'm writing a short story, I just pick a letter and go from there.

Some of my names have quite a bit of history behind them.

Kiya is a shortened form of Kiyamvir, a villain in a Mercedes Lackey novel, whom nontheless has an awesome name. I would have taken the full name, except I've stopped plagerizing a few years ago.

Kava is a name that I made up, which I later learned is an actual word. It's a sweat lodge/spiritual lodge in some Native American language. She's a rogue. She's a rogue because I also used the name in a story that I was writing a while back where the main character was an assassin named Kava'Ashen.
Edit: Kava is a drink. I had another character on a roleplaying game named Kiva, and THAT is the sweat lodge.

Kikidas is a name that I also made up. A long while ago, I was playing online text based RPG's. A character there I named Cryshal Kikidas. I like Kikidas especially because taken by itself, it's not very gender specific. Kikidos I suppose would be more masculine. But then you get to be called Kiki. And how cute is that?

Kathe is one of the few names I've seen by the WoW name generator that I took. It's Kay-the, not Kah-the! :)

Keyami is another of my RPG names transferred over. I played a laboi (Star Wars alien). She had a second name, but I forget what it was.
I remember her name. It was Keyazi Yumani. Obviously, Keyami is a hybridization of that name.

Kiljara is a name that I made up with a former roommate. I was trying to hook my roommate into playing WoW. So I sat down with her and I typed in a K and let her help me make a name. I also let her help me design the character, which is why the character is so very purple.

Kvasira is based on the name Kvasir. Kvasir is a godlet in Norse Mythology, a bard who is accredited with being wise.

Karika is another name I made up on the spot. No history.

Karitei is a japanese demon/god. It used to eat children, until it's own children were eaten. Now it protects children. Talk about turnaround!

How do I make names? The sound. I sound it out in my head. I have, you may have noted, a good imagination. I also like vowels. And the K, Y and Z letters. I put them together on the spot. I fix, mix, match until I get a name that sounds good to me.

I write fantasy novels, so I've had lots of practice making up fantasy sounding names. I've also made up races, religions, magic rules, worlds. It's fun. I highly encourage you to try it.

But to get back to the main point of this post. I was playing with a rogue named Leiaangel.

That got me thinking. Leia. Luke and Leia. Parents are .. Padme Amidala and Anikin Skywalker. Friends are Obi Won Kenobi, Qui Gon Jinn. Wedges Antilles. Biggs Porkins. Lando Calrissian. Han Solo. Mon Mothma. Bail Organa.

And their names are Luke and Leia.

How prosaic.

Saturday, December 22, 2007

Being a Leader: Pros, Cons and Overall

My history of being a "leader" began so far back in time that ... dinosaurs walked the Earth.

It began in my original guild, Dragon Society. It was a guild run (and is still alive and doing well!) by a druid named Lizzy and her dad. Boon and myself, in some various incarnation or another, were officer's in the guild. We'd, together with our friends, do things together. To be honest, I don't recall if I was the one who organized instance runs or not.

When we left Dragon Society with some of our friends, we formed the core group of the Guardian Knights. This is when I believe my leadership learning took place. I KNEW the instances. I could (and did) write guides for them for our guild website (without being online). I knew what strategies worked well, what groups worked well, what to do, when to do it, what order to do it in. I knew what level you had to be, what loot dropped, quests that you could do. I knew all this without the benefit of Atlas Loot. I did my research on Allakhazam. I wrote my own strategies of each instance, the bosses, the loot, overall tactics. I wish that I had saved those, since the original website is long since gone and my hard work gone with it.

More than just the knowledge, I started the groups. I gave the orders (not always followed, but I was talking, anyway.). I found the people to fill in the groups. This persisted all the way up to the 10-man of UBRS/LBRS. I would organize 5-man LBRS, but not 10-man. I did assist others in forming UBRS runs. I knew UBRS well. I knew the fights. I knew where to go, how to do it. I simply didn't feel I had the playability and the charisma to lead 9 other people.

Unfortunately, the GK never progressed past those low-60 instances. I never did Molten Core, or Onyxia. I never downed Ragnaros. I never ventured into Zul'Gurub or An'Qirag.

At the advent of the Burning Crusade, I had a whole new set of instances to learn. New quests to learn. New skills to try out. New gear to puzzle over. I learned the new instances the way I learned the old ones. Ask some of the people who party with me regularly. I'm like a living strategy/quest guide. I don't claim to know the best strategy for EVERYTHING, but I do a damn good job of knowing a good quantity of them, for various group makeups. Likewise, I don't know all of the quests, but plop me back down in the middle of any zone I've quested in and I can probably tell you what quests you should/could do, what order you may want to do them in and what, if any, chain quests you need to consider.

What does that have to do with being a leader? Nothing much. I was just rambling.

No, I jest. What that means is that a leader isn't just the person who says "we'll do it my way", it's the person who knows, who understands, who considers, who adjusts, who listens.

I didn't spring, fully formed, as a group leader of various instances, knowing strategies innately. I began my career as a group member. I listened and watched other group leaders. I learned not just from the successes, but from the failures as well.

A leader also isn't just the person who knows the strategy. A leader encompasses so much more than that. Anyone can log into WoWWiki and look up an acceptable strategy.(Not everyone does, as evidenced by how often you have to explain a fight to someone.) A leader, a true leader, has that somewhat elusive spark to make people listen, to help them understand the strategy, to make them do what you say and to do it all without stepping on toes, egos, personalities or friendships. (I may or may not be such a leader. I am sure I am not as perfect as I describe above, but I do have to admit that in my conceit, I don't believe I'm all that terrible of a leader, either.)

True, not all leaders do that. Some say 'do it this way because I said so', and people do it because it works. I have always preferred being the type of leader that says 'do it this way because if we kill X before Y, then X can't heal Y.'. This way, not only do they understand WHY I'm doing it, but when they, in turn, someday, lead their own group, they'll know why they're doing it (or not doing it, conversely). They'll know why I sheep that person and not that one. They'll know why I advise a LOS pull as opposed to a straight pull. They'll KNOW. And in knowledge lies power.

Now, this is all my not-so-humble opinion (please, keep in mind my previous post about hubris), so if you don't do it this way, don't take any offense. But you suck.

I jest!

The pros of leadership... the heady sense of accomplishment that you get when your plans work right. The warm fuzzy glow inside when you see a group of people working together towards a common goal. You occasionally get people saying pretty little things like 'K is the best instance leader I've ever seen and a master tactician. Not only that, but her hair is absolutely stunning and I don't think I've ever seen anyone wear the Frozen Shadoweave set quite so gracefully.'.

The cons of leadership... if it fails, it's your fault. If you can't succeed, it's your fault. If three hunters want to go and you only have room for one hunter, it's your fault. Everything that does go wrong, will go wrong, and it's your fault. If people complain, it's to you. If people complain, it's ABOUT you. When people complain about you, it's never to you, but it's behind your back. If a mouse farts in Cleveland, which causes a butterfly to flap it's wings in China, which causes the healer's router to drop him in that crucial instance... it's your fault.

What this means overall? You need, as the leader, to be the best. You lead not just with words, but with examples. If you want everyone to do what you say, then you need to do what you say. If you want people to bust their ass for gear, then you should be doing that too. If you don't want to be a group leader of loot mongering rapscallions, then you need to be magnamious, generous, polite and respectful.

(Yes, eventually all groups and raids degenerate into name calling, dirty jokes and good natured teasing, but I speak in general more about an initial meeting of a group of strangers.)

If you do it this way... Will you be taken advantage of? Most likely.
Will it happen regularly? Most likely.
Is every leader like this? No, not really.
Is this the One True Way? Hell no. This is my way (meaning this is the best way, but not, by any stretch of the imagination, the only way.). Not yours. Go get your own way! Mine! Mine mine mine! My own. My preciousss...

Uh..

To continue my rambling... leaders need to be able to get their thoughts across clearly, with minimal fuss, muss and bloodshed. As a leader, your group expects you to be competent, eloquent and to let them know what's going on where clarification is needed. You set the pace. You set the tone. If it's going too slowly, talk to whomever is holding it up, do it in a way that doesn't hurt their feelings and do it in a way to get results.

Tricky, no? No wonder I don't like leading.

And remember, if you're in a group of strangers, you can't take for granted that everyone knows what way you typically do things, what marks you typically use and how you play, so communication is vital and frankly, expected. But at the same time, you don't want to offend people who probably know the instance as well as you do, so you have to gingerly feel them out as to what they do and don't know.

(I really don't like leading. I do it because I don't trust other people to do it right. There are a few I do trust to do it right. But I'm also somewhat controlling. If it isn't being done my way, I'm uneasy. If it isn't someone I know being leader, or someone I trust, I'd rather be doing the leading and marking, because this way I know I won't die because someone else is an incompetent nincompoop. I'll have died because I'm an idiot. Biiiig difference. Trust me.)

Anyway, for someone who claims to be a leader, and also claims leaders need to be eloquent and get their point across in a timely manner... I do tend to ramble.

However. This is my blog. I can ramble if I want to.

I do have my flaws. Oh boy do I. I tend to let others talk over me if they're louder or more insistent. I do this because I do not like confrontations. This leads to contention and confusion. I let bad playability linger on because I don't want to hurt feelings instead of stepping up and saying 'You're doing something wrong. I'm not sure what it is. Here's the problem. Let's fix it.'

My biggest problem, IMHO, is that once I find a good strategy, one that works, one that I like, I usually avoid deviating from it. Even if someone else in the group says that they do it well another way. Especially if it's a way I've seen not work so well in the past.

For instance, I was in an allied Karazhan run, sub-leading (in my own head) by talking with the raid leader in whispers about what I would do in the given situation. Their method of doing the Curator is to stack on Arcane Resistance gear, stand on the tank (literally, stand on the tank. Not a few feet behind, but right there!), and do it that way. It worked once we realized what was going on and how to adjust our play style to the strategy given. I still think it's an odd strategy. I can see the benefits of it (no running after flares, no pivoting to find them, etc), but there are a lot of detriments to it as well. You lose (at least in my case, and probably others) damage in order to gain resistance. Everyone being where they were, a lot of spells took longer to go through because of being interrupted by the chain lightning. This makes healing also an issue as the healer not only has to heal lots of people being hit all at once, but has to do it while being interrupted. If you don't have good arcane resist gear, this will likely result in wipe after wipe.

Now, so saying, it works for Angels Wrath. I haven't done it that way in my new guild, and the one time my previous guild did an all-guild-no-allies Curator downing was with the more standardized horseshoe strategy.

The cons of that strategy are pivoting, melee damage may spend some time running and people moving out of formation when they're being hit by an astral flare. So saying, in a guild of disciplined people with good gear, it doesn't seem to be a problem.

What does this all boil down to? You may think you're leading. But you can't lead if people don't follow. Whatever you are, whatever you do, whatever other people attribute to you, you do it all with other people. You don't know best. You don't know all. No one does. Keep that in mind. Adjust. Adapt. Learn. Respect.

Monday, December 17, 2007

Who gets the credit?

So, I'm in a 25 man raid. They've spent the last 3 days trying to down a boss (Lady Vashj). Then I show up and BAM. Down she goes!

Naturally, it was because I was there, so they obviously were going to succeed, eventually. And indeed, one of the times when I was dead, they got her to a mere 7%. The next time, I was alive, and lo and behold. She dies.

So, was it just the fates that aligned the planets correctly on this chosen evening, or was it the addition of one K-themed warlock? No, seriously. Where does the credit belong on things like that. Is it seriously the difference of one individual person? Was it more than just shaking the makeup by one? (Honestly, I don't know if I was the only 'new' addition to the group this evening, but the point is the same...) Who gets the credit?

The obvious answer is everyone. Everyone had to pull their "A-Game" out, so to speak, do their best, be their best, hit their pots at the right time, get the heal off, taunt the mob off, DPS just the right amount... or it couldn't have been done. But the less obvious answer is... yes, I do deserve some of that credit. You take out my DPS, which while not the highest in my new guild, is still somewhat respectable, and you put in someone with less DPS, maybe even less playability. Would you have still succeeded, all things being equal?

Heck, even give them the same build, same gear, same gems, same time playing their warlock as I have, and just change the person behind the screen... and things may have been vastly different. Maybe that other warlock wouldn't have burned down an 'almost to Lady Vashj' elemental with a aptly timed shadowburn and deathcoil. Maybe that other warlock wouldn't have popped their healthstones fast enough to help healers out. Maybe they wouldn't have life-tapped or dark pact'd when I would have. And therein lies the difference. Possibly.

For those familiar with Lady Vashj, she has three phases. Phase 2 is the toughest phase to live through. A good portion of it is team playing and communication. Who has the tainted orb? Who does it get tossed to? Is there someone in range of the person who has it. Etc. Some of it is kiting the dang strider in a timely fashion while allowing DPS access to it. Some of it is making sure those dang elementals don't get to Vashj. It's an all around confusing fight, and I don't think there's any room at all for error. (Which makes sense, given the boss in question)

So, really... who gets the credit? Everyone who is there. There isn't one person there who did not do EXACTLY right. Because if there was, then we wouldn't have beaten her (after a million and ten wipes!)

The other thing to consider, and something we were talking about post-kill, is how quickly we learned, overcame and defeated the boss. From the start of my guild's attempts on Lady Vashj, it took us (them, me in the end) a total of 3 days to do it. Two-shotted her once we were able to hit Phase 3 with her.

According to my guild (and though there is the thought that they could be biased, I honestly have no reason to think they'd have lied), that's the fastest on our server (Alleria). Our guild is ranked 7-8th (it apparently vaccilates between us and another guild), so that's not surprising, but at the same time, it is surprising given that our server also has Risen in it (3rd ranked in the US). At first, I thought... Wow. We're doing something better than RISEN? (Granted, Risen probably cleared her a gazillion months ago, but it took them longer from start of hitting her to dancing on her corpse.)

Then I thought to myself (even as others in the guild pointed it out), we have the benefit of strategy guides and fore-knowledge of what is needed, what to do, what order to do it in, how to handle it. Can you imagine what it was like for people like those in Risen? To be the first one to see her. To be the first one to go .. "What the frack is she doing? She has a shield? What are those elementals? How do we do this?!" both the thrill and the appalling amount of gold they spent in repair bills awe me. I mean, if you didn't KNOW, ahead of time, that you had to kill and loot the tainted ores, and couldn't move when you had an ore, so had to toss the ore up to someone else, who had to use it on a shield generator, how would you know?

You certainly wouldn't be sitting there going, 'Oh, this mob has loot for me! Let me pick it up while we're in the middle of a boss battle'.

You wouldn't know the Strider does an AOE fear. You wouldn't know the strider hits clothies for 18000 damage. (I know this. I learned this part first-hand, myself. Knowing 'he'll one-shot you', is quite different from knowing 'he'll ram you into the ground, do a jig on your corpse, use your bones for toothpicks and make a pretty dress out of your skin'.) You wouldn't know the naga have cleave. You wouldn't know about the spore bats, or the entangle, or the static charge. You wouldn't have a clue. And each attempt may only get you a mere millispec closer to figuring out how to do it. Or not. Each attempt may only get you exactly where you were before, until you can puzzle out that elusive next step.

So, while we may have theorhetically done it the fastest on Alleria, 3 days and a dead Vashj, credit in that instance has to go to the pioneers of all those strategy guides, the ones who had to puzzle out what to do, what order to do it in, what people to take, what gear you need and who then gifted the rest of us slackers with the fruits of their labor.

Thank you.

Saturday, December 8, 2007

The K Game

There is a very fun little game that my friends play when I'm in a group with them. It's called the K game for some reason. I don't know why. Maybe you can figure it out.

The rules are very simple but do vary a smidge depending on what version of the K game you're playing.

You pick one person. Let's just call them 'K'. Just for simplicity's sake. Then, depending on that person's class/role, the rest of the game rules will follow.

The K Tank Game: This is the most popular (most fun, and easiest!) version of the K game.

K is a tank. The game is how frequently you can pull aggro off of the tank. (no cheating, such as taunting (from feral druids), taking off salvation, breaking crowd control, attacking 'second kill' mobs, etc.) This means that in a "normal" situation, with normal buffs, etc, on, you do your damndest to pull aggro off of the tank. Bonus points are given if the tank curses, sweats, cries or otherwise indicates distress. Additional bonus points are awarded if you do this without trying. Even more points awarded if you die.

(On a side note, this is a GREAT way to help tanks learn that they need to draw more aggro, how quickly, what works best, etc. In a "normal" situation, high DPS would hold back to not pull aggro off of a tank. In the game, the tank quickly learns how to generate that aggro, or s/he loses the game, pretty dang quick.)

There are variations given if K is a healer or not. (Making the healer cry, scream, rant and rave gives you points.)

In general, the K game is usually applied with the group versus the tank. The healer USUALLY stays out of it, since the healer getting whacked by something usually isn't so grand. But the K game has versions for the healer too -- generally involving the tank doing something outrageous, like tanking four or five mobs at once. This obviously requires a GOOD tank and GOOD DPS otherwise that quickly turns into a wipe. Bonus points awarded for the healer cursing, crying, shouting, weeping or having a heart attack.

(The bonus... your healer learns how to handle large groups, how to gauge the heals required based on how much projected damage the tank is getting, and probably even learns how to multi-heal multiple people taking large amounts of damage, all at the same time. Quick shifting between targets and mana conservation...)

Personally, I play my own K DPS version as well, this one just isn't advertised. Now, every DPS is trying to get to the top of the charts. Every DPS is trying to not pull aggro. My own version is to walk that very fine line. If I die, then I lose the game. If I'm not holding my own on DPS (given similarly geared individuals), I lose. If I'm not holding my own against a warlock from Risen, well, that I can understand. If I'm not holding my own against a green-geared whoknowswhat, that... well, that makes K cry.

The official version of the game doesn't actually HAVE points, but you can keep track if you want. Arbitrarily assign a certain number of points for each cuss word, for each time the healer shouts in desperation, "OOM!", for each time the tank has to burn challenging shout, for each time a DPS dies from pulling aggro off of the tank appropriately.

Obviously, for the DPS involved, this CAN be pretty pricey, if the tank isn't good at the game.

The tank wins, regardless of cuss-points garnered, if no one dies. :)

Thursday, December 6, 2007

The worst wipes, and I don't mean the TP kind!

I was tagged by Bremm the other day and didn't realize it!

So, I need to try to recount the 5 worst wipes I've ever been witness to. This is a nearly impossible task! :) However, I will attempt to recall those FEW, nay, RARE times when I've ever been involved in a wipe. It will be hard, nearly impossible! But I shall try.

1: Heroic Slave Pens, not too long ago. My succubus had just died, in fact, I think I may have also, but anyway... I got rezzed, drank and ate, put my fel armor on. I mark the sheep. I mark the charm. I mark the skull and the X. The tank runs in. And I realize... where's my succubus? I don't take full credit for this wipe, since the X as well as my charm mob both went over and whacked the priest.

2: Curator. Multiple times. It seems no matter how often you tell people 'Stay along the back wall. He has a huge aggro radius', someone will still be dancing out on the second floor diamond. Not literally dancing, but you get my drift. Even more annoying? The soulstoned healer gets up. Runs to the back. Safely rezzes most of the party. Rezzes the person who is dead way up high, and you say 'Don't accept the rez until the Curator is safely past'. Can you guess what they do? Can you? You are correct! They do not safely wait!

3: Some Low-Mid Level Instance That I Don't Recall The Name Of. Overconfidence. Where you sit there and bang your head on your desk going, "That was dumb, dumb, dumb, dumb." You always stare at the screen for just a long moment going ... did I just really just die?

4: .... I can't think of any more! Aren't three enough? Isn't that enough soul-searching?

5: *cry*

I can't tag five people because I don't know five people. I'm a lonely lonely warlock.

Monday, December 3, 2007

The "Tank Hater" Build

Owaru has dubbed my new spec 'Tank Hater'.

We just ran heroic Blood Furnace with my shiny new spec. I'm in love. And I think, considering that Owaru wasn't pulling a lot with his shield of justice thingbob, due to sap being one of our forms of crowd control, that he held aggro wonderfully. I just need to be aware that I'm critting more often and for quite a bit more than I was previously, and be a little more careful about when I start shadowbolting.

On average, my shadowbolts appear to be doing about 200-400 more points of damage. My crits however, I have never ever seen my screen show a number that high, unless it's how much damage I was being one-shotted for. I think the highest was in the 5000+ range. It brought a tear to my eye. No, seriously. I had a tear. Even my immolate and shadowburn were critting.

I was in Gruul's Lair last night, and I was (according to my damage meters, which admittedly could be off, though I was synched) 3rd on the chart. Highest was a frost mage. Then was a rogue. Then was me. Considering the company I was in, I was very pleased with myself.

Which is hard to imagine, I know, me being smugly pleased with my damage output. :) What can I say. Every day I discover new ways to kick ass, take names, and make the tanks cry.

I should post on the K-Game sometime. It's fun and with infinite numbers of variables.

(Oh, and by the way.... I got to do my faaaavorite thing to Boon tonight. He got MC'd by The Maker in BF. Guess what I did? DEATHCOIL!)

Sunday, December 2, 2007

Aaaand I'm spent...

So, today I finally took the plunge. I respecced.

I am now 36/4/21. I took the points in suppression that I was waffling over, after reading about spell hit against raid/instance bosses. It's overkill on a lot of PvE things, but will help tremendously on things levels 72 and 73.

I kept improved imp and slapped one point into demonic embrace for some stamina. Man, I lost almost 1000 hitpoints! And I went down destruction all the way to Ruin.

Hopefully, with the additional reduction in threat that I get from destructive reach, I won't be getting whacked too badly.

Most of my affliction stuff hasn't changed, however, with a lot of my gear giving me +crit, I think the move to get ruin will help my overall DPS, since now my shadowbolts, immolate immediate damage and shadowburn all have improved chance to crit and improved damage when they do.

By the way, respeccing is scary! I kept going, oh God, don't hit the wrong button, right.. okay.. next click... don't hit the wrong button!

Recently, I've also made a few other decisions regarding my warlock. I'll get into those later though. Now, off to see if this PuG for heroic Black Morass is any damn good. Thank goodness for Armory! :)