I was on vacation to New York for a little while there, which doesn't completely explain the lack of blogging, but it does explain some of the lack of blogging! It's hard to blog about a game you can't actually play, especially given that much of my blog inspiration comes from in-game issues.
Our 10-man Ulduar progression team is stuck on Mimiron. We finally made it past phase 3, which has been the sticking point for us for a while now, and then had half the raid wipe in phase 4 because they didn't see the red runes of death beneath them. After that, we couldn't get past phase 3 again.
I don't get the whole clumping up thing, to me that seems like you're just asking to have your entire raid wiped out in one second. I get the whole 'need to be together to prevent the boss from bugging out during laser barrage', but can't we clump up when that starts?
The 'nice' thing is that our allied guild that we do 25 man runs with is also stuck on Mimiron.
Is it wrong to be glad that our allies are also stumbling? Or just normal? :) I'm not CHEERING that they're not progressing, but at the same time, I'm also glad that they aren't beating us out!
And in other news, MRSA is in da house! Albeit, this is not a cheer thing, as much as a 'you've got to be kidding me' thing. Black clouds, people, black clouds!
Showing posts with label ulduar. Show all posts
Showing posts with label ulduar. Show all posts
Saturday, August 1, 2009
Sunday, May 31, 2009
Ulduar Downings for KoU's Progression Team
Flame Levi
Razorscale
XT-002
Kologarn
Iron Assembly
Auriaya
Hodir
Thorim
This is just a list for us. We've attempted Ignis and Freya, a few shots on each before we ran out of time for the evening.
Razorscale
XT-002
Kologarn
Iron Assembly
Auriaya
Hodir
Thorim
This is just a list for us. We've attempted Ignis and Freya, a few shots on each before we ran out of time for the evening.
Tuesday, April 28, 2009
Flame Leviathon & Thoughts on Ulduar
Ah, the Flame Leviathon. He is becoming known as much a 'come and get your free loot' boss as VR had been (he was sometimes affectionately called 'Loot Reaver').
Why? Ulduar is supposed to be tough, right? Why did my guild go and jump to 'on farm' status for Levi so fast?
It's elementary, my dear Watson. It doesn't matter what you gear is, or what class you are, or what spec you are.
You can go in there with a group of 10 shadow priests and still down Levi.
The hardest part of the whole endeavor is making sure that everyone understands their roles, jobs and the importance of interrupting Flame Vents, staying at Max Range unless you're a Siege Engine, and that if you can get everyone kiting him in the same direction every time, you can lay down this lovely line of tar-fires that he has to drive through.
Our guild leader has said, and to an extent I agree with him, that there isn't much reason why everyone shouldn't be getting together and getting saved weekly in Ulduar if ONLY for Flame Levi. Now, granted, ideally you should be looking for a run that plans on doing everything, because who wants to get saved for a week for a single badge and the possibility of a single piece of loot?
The other interesting thing is the difficulty of Ulduar. Now, I know, people said they wanted more difficult. I am NOT complaining.
But the question my guild is currently facing is 'What do we make our minimums?'. Do we have to complete Maly10/25? What does our DPS need to do consistently? What hit points and armor value do our tanks need? What about those ever hard to quantify healers?
Is it a question of relearning that we have to be on our A-Game at all times? A philosophy that has been largely ignored with Naxx, especially of late.
What if the A game of our guild's top raiders is not good enough? Do we stop trying and run more Nax25/Maly25, etc? Or do we keep trying, striving and seeing if it's a matter of skill, or a matter of gear?
Granted, to a certain extent, you can be the most skilled player in the world and have such poor gear that the worst player in the world decked out in full Tier8 will out DPS you. So gear does make a difference... but not as much as skill, something we all know.
So do we start paring down our raiders and saying, "Not skilled enough, skilled enough, not skilled enough, skilled enough."? And then if we do that, who makes that call? And if we do that, is it worth raiding anymore?
Now, I don't think our guild will ever get to that point. But it's an interesting thought to share anyway.
Why? Ulduar is supposed to be tough, right? Why did my guild go and jump to 'on farm' status for Levi so fast?
It's elementary, my dear Watson. It doesn't matter what you gear is, or what class you are, or what spec you are.
You can go in there with a group of 10 shadow priests and still down Levi.
The hardest part of the whole endeavor is making sure that everyone understands their roles, jobs and the importance of interrupting Flame Vents, staying at Max Range unless you're a Siege Engine, and that if you can get everyone kiting him in the same direction every time, you can lay down this lovely line of tar-fires that he has to drive through.
Our guild leader has said, and to an extent I agree with him, that there isn't much reason why everyone shouldn't be getting together and getting saved weekly in Ulduar if ONLY for Flame Levi. Now, granted, ideally you should be looking for a run that plans on doing everything, because who wants to get saved for a week for a single badge and the possibility of a single piece of loot?
The other interesting thing is the difficulty of Ulduar. Now, I know, people said they wanted more difficult. I am NOT complaining.
But the question my guild is currently facing is 'What do we make our minimums?'. Do we have to complete Maly10/25? What does our DPS need to do consistently? What hit points and armor value do our tanks need? What about those ever hard to quantify healers?
Is it a question of relearning that we have to be on our A-Game at all times? A philosophy that has been largely ignored with Naxx, especially of late.
What if the A game of our guild's top raiders is not good enough? Do we stop trying and run more Nax25/Maly25, etc? Or do we keep trying, striving and seeing if it's a matter of skill, or a matter of gear?
Granted, to a certain extent, you can be the most skilled player in the world and have such poor gear that the worst player in the world decked out in full Tier8 will out DPS you. So gear does make a difference... but not as much as skill, something we all know.
So do we start paring down our raiders and saying, "Not skilled enough, skilled enough, not skilled enough, skilled enough."? And then if we do that, who makes that call? And if we do that, is it worth raiding anymore?
Now, I don't think our guild will ever get to that point. But it's an interesting thought to share anyway.
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