Saturday, August 1, 2009

Mimiron is a PITA

I was on vacation to New York for a little while there, which doesn't completely explain the lack of blogging, but it does explain some of the lack of blogging! It's hard to blog about a game you can't actually play, especially given that much of my blog inspiration comes from in-game issues.

Our 10-man Ulduar progression team is stuck on Mimiron. We finally made it past phase 3, which has been the sticking point for us for a while now, and then had half the raid wipe in phase 4 because they didn't see the red runes of death beneath them. After that, we couldn't get past phase 3 again.

I don't get the whole clumping up thing, to me that seems like you're just asking to have your entire raid wiped out in one second. I get the whole 'need to be together to prevent the boss from bugging out during laser barrage', but can't we clump up when that starts?

The 'nice' thing is that our allied guild that we do 25 man runs with is also stuck on Mimiron.

Is it wrong to be glad that our allies are also stumbling? Or just normal? :) I'm not CHEERING that they're not progressing, but at the same time, I'm also glad that they aren't beating us out!

And in other news, MRSA is in da house! Albeit, this is not a cheer thing, as much as a 'you've got to be kidding me' thing. Black clouds, people, black clouds!

1 comment:

  1. Mimiron wasn't a very fun fight to learn at all. It's still my least favorite encounter in Ulduar >.>