tag:blogger.com,1999:blog-873243172583418828.post1305534225173503383..comments2023-10-31T04:12:34.500-05:00Comments on K's Blog: Group Etiquette and etc.Khttp://www.blogger.com/profile/12708082019182660608noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-873243172583418828.post-62568007457615369052009-02-28T09:09:00.000-06:002009-02-28T09:09:00.000-06:00The same goes for quest drops from mobs, ranged cl...The same goes for quest drops from mobs, ranged classes are always the last to get the items if it's a 'first come, first get' item, rather than specifically assigned to someone. <BR/><BR/>I think Blizz is working on that, because for the most part, in Wrath, the collection quests seem to make sure there's enough to go around. :)Khttps://www.blogger.com/profile/12708082019182660608noreply@blogger.comtag:blogger.com,1999:blog-873243172583418828.post-21733028845129761762009-02-27T15:32:00.000-06:002009-02-27T15:32:00.000-06:00This made me thinkof something that drives me nuts...This made me thinkof something that drives me nuts - collection quests in instances. I'm thinking specifically of the sanguine hibiscus in Underbog and the weapons in Utgarde Keep, though there are others.<BR/><BR/>Healers stand in the back. Ergo, they are the very last to get to that collectable item way up there on the other side of the mob you killed. If you're always leaving all the collection items for the healer to pick up last, they may get cranky. They may get *really* cranky if there are not enough items in the instance to go around.<BR/><BR/>No one likes cranky healers.Oriniwenhttps://www.blogger.com/profile/02915645730958170873noreply@blogger.comtag:blogger.com,1999:blog-873243172583418828.post-54480001630841827982009-02-21T09:52:00.000-06:002009-02-21T09:52:00.000-06:00Oh, I completely agree that we need to keep alive ...Oh, I completely agree that we need to keep alive the people keeping us alive. <BR/><BR/>I'm talking about the people who do it all the time, regardless of the situation. :)Khttps://www.blogger.com/profile/12708082019182660608noreply@blogger.comtag:blogger.com,1999:blog-873243172583418828.post-10539050045416366262009-02-20T19:42:00.000-06:002009-02-20T19:42:00.000-06:00Er - let me clarify something. I'm not saying that...Er - let me clarify something. I'm not saying that the tank should die to protect this person. I'm saying that the risk may be worth it in certain situations.Grimmtoothhttps://www.blogger.com/profile/14384688484347073287noreply@blogger.comtag:blogger.com,1999:blog-873243172583418828.post-70154747142547058752009-02-20T19:41:00.000-06:002009-02-20T19:41:00.000-06:00Wisdom.The only thing I might argue with is this:"...Wisdom.<BR/><BR/>The only thing I might argue with is this:<BR/><BR/>"Don't let the tank die to save the people who aren't doing their job. If they feel they can tank it, then let them tank it or die trying."<BR/><BR/>This is situational. If the person that did this is close to a healer, then that person dying is probably going to cause the healer to die, too, since healer aggro is distance-sensitive (or it used to be, darned if I know anymore in 3.0). <BR/><BR/>So if you see that person is close to a healer, and you're a healer, you might need to keep that person up despite your (very valid) opinion of their ability to control aggro.<BR/><BR/>Otherwise, well said indeed.Grimmtoothhttps://www.blogger.com/profile/14384688484347073287noreply@blogger.com